Games-Impressions-Fallout 3
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Fallout 3
Genre: Action RPG Plateform: X-Box 360,PS3,PC Players: 1 ESRB: M Price: $60 Release Date: Fall 2008
In 2004, Interplay, the developer of the Fallout series, filed for bankruptcy. It seemed like the another sequel to Fallout will never surface. That was until 2007, when Bethesda Soft revealed to the world Fallout 3 in an exclusive article by Game Informer. Apparently, Bethesda Soft has been working on Fallout 3 before Interplay’s bankruptcy. So, the main question is this, “Will the game be good?”. Two words; Hell yes! Here’s why.
Fallout 3 story takes place in post-apocalyptic United States in the 22nd century. The player character is a member of Vault 101, a fallout shelter serving Washington, D.C. The player character lives with his father until the player wakes up finding that his father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious that the player had something to do with the father’s disappearance, and the character decides to go out into the Capital Wasteland in search of him. The player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.
The gameplay in Fallout 3 is unlike its predecessors. Fallout 3’s gameplay is a mixture between FPS action and turn based action. The FPS action is like any other FPS; you run, you shoot things, you see them explode-you get the drill. However, the game can also be played using the Vault-tec Assisted Targeting System, or VATS. The purpose of the combat system is to allow the player to target specific body parts and to give the player a cinematic scene showing an enemy losing their limb, gun, etc. But, using the VATS combat system can take up action points, points used to do actions, limiting the actions of each combatant during a turn, and enemies can shoot your body areas to inflict specific injuries. The party system will support up to three party members; your character, Dogmeat( your dog companion throughout the game), and a third NPC.
But, two features that has me really excited for the game is the game’s weapon schematics system and the karma system. In Fallout 3, you can obtain schematics of weapons or gear allowing you to create those items. You can create Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunch boxes and stuffed animals (yah!), or the Clever Shrapnel Bomb, made out of a Vault-Tec lunch box and bottle caps. You can also use this skill to combine damaged weapons to create stronger ones! Another awesome feature in Fallout 3 is the karma system. Like in Fable or Black and White, Fallout 3 will force the player to make some tough moral decisions. A players actions, including conversation and combat choices, will affect the player’s status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player’s action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area. Although this concept seems little cliché now, this system will allow you to experience one out of the 10,000 outcomes in the game!
I really don’t think that there will be anything wrong with this game. This game is defiantly going to be RPG of the year if Bethesda Soft plays its cards right! Fallout 3 comes out Fall 2008.
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